4 Apr 2021, 1:47:15 pm
Post: 2/23
1. Refill timer
2. Staff not showing on HoF
3. Pop up for gang crime clock in(Like job clock in)
4. Show bank balance under "Money" top left
5. have incremental withdrawal amounts on bank
6. Pets
7. Kills/deaths on people's profile.
8. "Killed by "xxx" on profile instead of "in hospital"
9. Possibly more rewards for Activity points?

Some of these are far from urgent/needed but just putting my thoughts forward 👍

Replies

0
4 Apr 2021, 1:52:50 pm
Post: 1/54
If I may add a suggestion...

"Safeguarding" - Player A starts a fight with Player B, BUT Player B has bought protection from Player C, so Player A must first beat Player C before they can fight Player B.

I know this is more or less what "buying protection" is all about, but I think the above mechanism running through the game itself would make it funner or/and even better than just sending someone money/points/whatever for protection and they have to potentially die before they get "protected".
4 Apr 2021, 1:54:15 pm
Post: 8/211
admins don't show on HOF, everyone else is fair game.
will work on the rest though 😛

if anyone has any ideas for activity point rewards, we'd like to hear them. We don't want points/cash for the same reason we don't have point packs yet, it needs to be balanced. They may or may not come eventually but not anytime soon.
4 Apr 2021, 1:59:22 pm
Post: 3/23
Can't see Game mods on the hof

As for activity points perhaps something along the lines of:

% energy/nerve boosts for x amount of time

Maybe start with 10% nerve for 20 minutes at the cost of 250 AP

Can't really think off the top of my head
4 Apr 2021, 2:08:01 pm
Post: 4/23
Or maybe 1000AP to reset mission cooldowns etc
5 Apr 2021, 2:22:10 pm
Post: 3/116
Maybe Jail Bots for AP? So if you're in a rush to finish a mission you can just spend x amount of AP and you'll get x bots thrown to jail
8 Apr 2021, 11:31:20 pm
Post: 10/211
If I may add a suggestion...

"Safeguarding" - Player A starts a fight with Player B, BUT Player B has bought protection from Player C, so Player A must first beat Player C before they can fight Player B.

I know this is more or less what "buying protection" is all about, but I think the above mechanism running through the game itself would make it funner or/and even better than just sending someone money/points/whatever for protection and they have to potentially die before they get "protected".


Can you put this into a new suggestion forum so we can get the thoughts of other people on it.

___________

as for pets, we are going to dismiss that for now. While it's possible for bunnies to exist, we don't like them in our games so we don't plan on making it any easier to be a bunny. Basically if you want to be a weak player, then you need to experience the downsides of being a weak player.

we will constantly be thinking about future AP rewards. not a fan of nerve/energy boosts so early in the game, just makes doing missions cheaper/easier/more profitable. Same for mission resets. stat boosts can work though, maybe add a random person to prison.