9 Apr 2021, 12:02:44 am
Post: 12/211
For the first time you log in each day, you are assigned a new death contract.

You can kill the player you are assigned, while they are online within 15 minutes, for a reward of 25 points.
If you can't beat this player with stats, you will still have a 25% chance of sneak attacking them to death, if you fall into this category, you will earn double points for your contract (50 points). If you lose however, you will go to the hospital and the contract will disappear.

A successful attack rewards the points as well as kills the player anonymously.

If you are not feeling confident that you will be able to kill your contracted user, you will be allowed to sell your contract on the market for whatever price points/cash you want.

You can hold up to 3 contracts at a time, and they do not expire (unless the user goes offline for 2+ days).
You can also only hold + complete + market, 3 contracts a day. So if you have completed 2 contracts on 1 day, you will only be allowed to hold onto 1 other contract. If you have 3 contracts on the market you will not be able to obtain another one, by any means.

Replies

0 1
9 Apr 2021, 12:00:41 pm
Post: 15/211
I wouldn't make it if people found unsolvable issues with it 😅

but opens us up for a whole new achievement category also 😁
9 Apr 2021, 12:03:16 pm
Post: 5/116
Interesting concept...I think the 25% chance is a good substitute for those without stats.

A few questions though:

1. How would we see this contract? Is this contract displayed on our screen upon logging in or do we need to go to a particular page to see it? Would we just log on and this “pop-up ad” like opens telling us about the contract opportunity with the option to fight or sell on market? How about for mobile users? Or would we need to go to the “Contracts” page to view them?

2. Would we be given the choice of whether 1 vs 1 attacking them or 25% chance or is the 25% chance just a follow up of the loss 1 vs 1 attack?

3. How much time would we be given to accept or decline the contract hit and would we able to view other pages before deciding (I.e. look at HOF/their profile)?

4. What if we were to accept but the target is 14:59 mins idle and by the time we get to them they are offline for longer than 15 mins? Would we need to stalk them until they next log on which could be minutes or hours from that point?
9 Apr 2021, 12:10:58 pm
Post: 4/20
[FUCandice  prestige wrote
Interesting concept...I think the 25% chance is a good substitute for those without stats.

A few questions though:

1. How would we see this contract? Is this contract displayed on our screen upon logging in or do we need to go to a particular page to see it? Would we just log on and this “pop-up ad” like opens telling us about the contract opportunity with the option to fight or sell on market? How about for mobile users? Or would we need to go to the “Contracts” page to view them?

2. Would we be given the choice of whether 1 vs 1 attacking them or 25% chance or is the 25% chance just a follow up of the loss 1 vs 1 attack?

3. How much time would we be given to accept or decline the contract hit and would we able to view other pages before deciding (I.e. look at HOF/their profile)?

4. What if we were to accept but the target is 14:59 mins idle and by the time we get to them they are offline for longer than 15 mins? Would we need to stalk them until they next log on which could be minutes or hours from that point?


1. This can be set to whatever is visually appealing to most. One i would recommend is just ontop of the red bar with the timings with another colour dictating you have an action to complete (Could be followed up with votes and dailies which can be disabled through settings toggle decluttering the top nav bar)

2. I would suggest that we go with the follow up attempt and you have an X amount of tries till the contract is burnt. Who likes to give up on first try anyway ?

3/4. Think you have the whole day for you to complete and find them online.. Again the #1 point about actions to take can trigger the contract thus eliminating the stalking them stage.

Following on to the stalking i think the % chance should increase if you do spend a little time "stalking" your opponent doing side hustles travelling finding "puzzles" on their page to help with increasing chances to killing them. If you're a boss hitter you wont need to spend the extra time but for those that are lower i think it could be permissable to align the stars the best they can for when they are online to attempt the contract.

9 Apr 2021, 12:30:13 pm
Post: 16/211
1. there will be a separate contracts page, it will be accepted automatically the first time you open the site on any given day.

2. only if you would have lost the fight would you get the 25% chance to get double points/kill them.

3. it's automatically accepted and does not expire, unless the target goes offline for 2+ days.

4. you will have the option to attack from the contracts page, (attacking normally won't count). So it'll tell you if you missed the online window.

We can add a count on the contracts page when one or more of your targets are online, so you won't have to necessarily stalk them.
9 Apr 2021, 12:32:38 pm
Post: 17/211
Following on to the stalking i think the % chance should increase if you do spend a little time "stalking" your opponent doing side hustles travelling finding "puzzles" on their page to help with increasing chances to killing them. If you're a boss hitter you wont need to spend the extra time but for those that are lower i think it could be permissable to align the stars the best they can for when they are online to attempt the contract.

____________________________________

I like giving opportunities to increase your chances of success. but should come at a cost of nerve and/or energy.
11 May 2021, 10:34:50 am
Post: 12/20
We should get this coded in !!
11 May 2021, 4:59:43 pm
Post: 13/142
+1 +1
11 May 2021, 5:02:18 pm
Post: 14/142
What if there was also a reward if the person who was hit retaliated and hit back within an amount of time and guessed correctly who hit them?