Hello, here's a brief summary of what is coming in June, firstly, we are revamping the criminal pass. We are retiring the old version, however, we are going to run it through to the end of the year to allow everyone who wants to continue doing it, to get all 1,200 levels completed. Moving forward to the new version, it'll be released monthly, 100 levels that will automatically reset every month, so you won't have to wait around for us to release it every month. And we will be moving away from a specific objective for each level + bonus points. Instead there will be a bunch (13) daily objectives, each of which have 3 different tiers of difficulty that will reward you with points toward the season pass.
1st tier of the objective will reward you with 10 season pass points
2nd tier of the objective will reward you with 20 season pass points
3rd tier of the objective will reward you with 30 season pass points
Every 100 points gained, will complete the next level.
There will also be 3 tiers of rewards for the season pass. (Free, Criminal Pass, Premium Pass).
Free is of course free.
Criminal Pass will cost $5.
Premium Pass will cost $10.
You can by either both, one or the other or just continue with the free version. Criminal pass will give about the same rewards as the free, but you can claim both rewards if you have purchased the criminal pass. The premium pass give twice as much as the criminal pass, and you can claim all 3 tiers if you both criminal and premium purchased.
Here's a preview of what it will look like when it will be available on June 1st:
Moving on to part 2 of the June release:
We are revamping items (weapons, armor and shoes), we will be introducing a rarity system that will be about grinding to earn them instead of simply just purchasing the top thing day 1 and being done forever. The idea behind this is to make it not obtainable in a day, week or even a month. It'll take a long time to grind to the top item rarities.
Here are the backgrounds for the new items, each different color represents a different rarity tier.
The tiers are: Normal > Good > Better > Excellent > Epic > Legendary
Grey = Normal rarity, base stats. Requires 6 normal items to create a good item.
Green = Good rarity, base stats * 2. Requires 5 good items to create a better item.
Blue = Better rarity, base stats * 3. Requires 4 better items to create an excellent item.
Purple = Excellent rarity, base stats * 4. Requires 3 excellent items to create an epic item.
Gold = Epic rarity, base stats * 5. Requires 2 Epic items to create a legendary item.
Red = Legendary, base stats * 7.5. Maximum rarity.
Here are the new item sets. Each set has the same base stats for each weapon, armor and shoe, but you obtain the items separately. To show the power of the rarity system, here's a couple of examples:
Normal Copper Chest Armor = 33%
Legendary Copper Chest Armor = 247.5%
Normal Amethyst Chest Armor = 75%
Legendary Amethyst Chest Armor = 562.5%
Amethyst items will be a lot harder to pull than copper though, so it will take some time to grind the top gear.
To grind the items, you will have to complete hourly objectives, and complete some dailies in the same way you do for your player account. You can see a preview in this screenshot.
Copper Set (Base = 33%)
Tin Set (Base = 36%)
Bronze Set (Base = 39%)
Silver Set (Base = 42%)
Gold Set (Base = 45%)
Jadeite Set (Base = 48%)
Cobaltite Set (Base = 51%)
Eternal Set (Base = 54%)
Opal Set (Base = 57%)
Onyx Set (Base = 60%)
Apatite Set (Base = 63%)
Ruby Set (Base = 66%)
Sapphire Set (Base = 69%)
Emerald Set (Base = 72%)
Amethyst Set (Base = 75%)
1st tier of the objective will reward you with 10 season pass points
2nd tier of the objective will reward you with 20 season pass points
3rd tier of the objective will reward you with 30 season pass points
Every 100 points gained, will complete the next level.
There will also be 3 tiers of rewards for the season pass. (Free, Criminal Pass, Premium Pass).
Free is of course free.
Criminal Pass will cost $5.
Premium Pass will cost $10.
You can by either both, one or the other or just continue with the free version. Criminal pass will give about the same rewards as the free, but you can claim both rewards if you have purchased the criminal pass. The premium pass give twice as much as the criminal pass, and you can claim all 3 tiers if you both criminal and premium purchased.
Here's a preview of what it will look like when it will be available on June 1st:
Moving on to part 2 of the June release:
We are revamping items (weapons, armor and shoes), we will be introducing a rarity system that will be about grinding to earn them instead of simply just purchasing the top thing day 1 and being done forever. The idea behind this is to make it not obtainable in a day, week or even a month. It'll take a long time to grind to the top item rarities.
Here are the backgrounds for the new items, each different color represents a different rarity tier.
The tiers are: Normal > Good > Better > Excellent > Epic > Legendary
Grey = Normal rarity, base stats. Requires 6 normal items to create a good item.
Green = Good rarity, base stats * 2. Requires 5 good items to create a better item.
Blue = Better rarity, base stats * 3. Requires 4 better items to create an excellent item.
Purple = Excellent rarity, base stats * 4. Requires 3 excellent items to create an epic item.
Gold = Epic rarity, base stats * 5. Requires 2 Epic items to create a legendary item.
Red = Legendary, base stats * 7.5. Maximum rarity.
Here are the new item sets. Each set has the same base stats for each weapon, armor and shoe, but you obtain the items separately. To show the power of the rarity system, here's a couple of examples:
Normal Copper Chest Armor = 33%
Legendary Copper Chest Armor = 247.5%
Normal Amethyst Chest Armor = 75%
Legendary Amethyst Chest Armor = 562.5%
Amethyst items will be a lot harder to pull than copper though, so it will take some time to grind the top gear.
To grind the items, you will have to complete hourly objectives, and complete some dailies in the same way you do for your player account. You can see a preview in this screenshot.
Copper Set (Base = 33%)
Tin Set (Base = 36%)
Bronze Set (Base = 39%)
Silver Set (Base = 42%)
Gold Set (Base = 45%)
Jadeite Set (Base = 48%)
Cobaltite Set (Base = 51%)
Eternal Set (Base = 54%)
Opal Set (Base = 57%)
Onyx Set (Base = 60%)
Apatite Set (Base = 63%)
Ruby Set (Base = 66%)
Sapphire Set (Base = 69%)
Emerald Set (Base = 72%)
Amethyst Set (Base = 75%)
Replies
👎 👎 👎 👎 👎 👎 👎 👎 👎 👎 👎 👎 👎
Have a couple of questions on this... It says "retiring the old version of criminal pass but also running it until the end of the year" What exactly does that mean for us who are already partially through the current or soon to be "old" criminal pass?? Can we continue to do both the old one and the new one simultaneously??
For instance let's say that we just bought a block of the old pass and barely did any of it because we like to procrastinate for months at a time. Obviously we want to complete the full block which we paid credits for. But it would be nice to start the new one when it is available as well and not fall behind because it will be on a more accurate monthly timer it seems. So how is that going to work and has it been tested with doing both objectives for both criminal passes side by side making sure it all works properly??
This seems like it could be opening a can of worms unless I am missing something with how the new one will work. Also, would it just be easier to shut down the current pass at the end of whatever block the furthest progressed player has reached as of now instead of continue it for the full 1200 levels?? It seems a bit overwhelming and contradictory to make new features while having the bulk of an old one running for such an extended amount of time and duration in levels the rest of the year. Maybe that is something that would be better voted on but I personally would think it would be easier on everyone to just end it at whatever block the current leader is at. Like if they are in the 501-600 block, call that the last one of the old and let everyone purchase it that far to be fair, then just transition to the new one and move forward with that.
Lastly, the timeline stated is simply put as "June" in the post. Does that mean things will go live June 1st tomorrow at rollover or is it like a work in progress type thing that may be delayed??
For instance let's say that we just bought a block of the old pass and barely did any of it because we like to procrastinate for months at a time. Obviously we want to complete the full block which we paid credits for. But it would be nice to start the new one when it is available as well and not fall behind because it will be on a more accurate monthly timer it seems. So how is that going to work and has it been tested with doing both objectives for both criminal passes side by side making sure it all works properly??
This seems like it could be opening a can of worms unless I am missing something with how the new one will work. Also, would it just be easier to shut down the current pass at the end of whatever block the furthest progressed player has reached as of now instead of continue it for the full 1200 levels?? It seems a bit overwhelming and contradictory to make new features while having the bulk of an old one running for such an extended amount of time and duration in levels the rest of the year. Maybe that is something that would be better voted on but I personally would think it would be easier on everyone to just end it at whatever block the current leader is at. Like if they are in the 501-600 block, call that the last one of the old and let everyone purchase it that far to be fair, then just transition to the new one and move forward with that.
Lastly, the timeline stated is simply put as "June" in the post. Does that mean things will go live June 1st tomorrow at rollover or is it like a work in progress type thing that may be delayed??
if the game is getting all mv v2 (complicated af for no reason)....can we get the spiderweb game thing here too? exp mine? 😂
is the 1k and 2k credit pass...that many credz per day? week? month?
none of the objectives are counting for any of the season pass stuff 🙃