31 May 2023, 3:15:11 am
Post: 168/211
Hello, here's a brief summary of what is coming in June, firstly, we are revamping the criminal pass. We are retiring the old version, however, we are going to run it through to the end of the year to allow everyone who wants to continue doing it, to get all 1,200 levels completed. Moving forward to the new version, it'll be released monthly, 100 levels that will automatically reset every month, so you won't have to wait around for us to release it every month. And we will be moving away from a specific objective for each level + bonus points. Instead there will be a bunch (13) daily objectives, each of which have 3 different tiers of difficulty that will reward you with points toward the season pass.
1st tier of the objective will reward you with 10 season pass points
2nd tier of the objective will reward you with 20 season pass points
3rd tier of the objective will reward you with 30 season pass points

Every 100 points gained, will complete the next level.

There will also be 3 tiers of rewards for the season pass. (Free, Criminal Pass, Premium Pass).
Free is of course free.
Criminal Pass will cost $5.
Premium Pass will cost $10.
You can by either both, one or the other or just continue with the free version. Criminal pass will give about the same rewards as the free, but you can claim both rewards if you have purchased the criminal pass. The premium pass give twice as much as the criminal pass, and you can claim all 3 tiers if you both criminal and premium purchased.

Here's a preview of what it will look like when it will be available on June 1st:



Moving on to part 2 of the June release:
We are revamping items (weapons, armor and shoes), we will be introducing a rarity system that will be about grinding to earn them instead of simply just purchasing the top thing day 1 and being done forever. The idea behind this is to make it not obtainable in a day, week or even a month. It'll take a long time to grind to the top item rarities.

Here are the backgrounds for the new items, each different color represents a different rarity tier.
The tiers are: Normal > Good > Better > Excellent > Epic > Legendary

Grey = Normal rarity, base stats. Requires 6 normal items to create a good item.
Green = Good rarity, base stats * 2. Requires 5 good items to create a better item.
Blue = Better rarity, base stats * 3. Requires 4 better items to create an excellent item.
Purple = Excellent rarity, base stats * 4. Requires 3 excellent items to create an epic item.
Gold = Epic rarity, base stats * 5. Requires 2 Epic items to create a legendary item.
Red = Legendary, base stats * 7.5. Maximum rarity.


Here are the new item sets. Each set has the same base stats for each weapon, armor and shoe, but you obtain the items separately. To show the power of the rarity system, here's a couple of examples:

Normal Copper Chest Armor = 33%
Legendary Copper Chest Armor = 247.5%

Normal Amethyst Chest Armor = 75%
Legendary Amethyst Chest Armor = 562.5%

Amethyst items will be a lot harder to pull than copper though, so it will take some time to grind the top gear.

To grind the items, you will have to complete hourly objectives, and complete some dailies in the same way you do for your player account. You can see a preview in this screenshot.



Copper Set (Base = 33%)





Tin Set (Base = 36%)





Bronze Set (Base = 39%)





Silver Set (Base = 42%)





Gold Set (Base = 45%)





Jadeite Set (Base = 48%)





Cobaltite Set (Base = 51%)





Eternal Set (Base = 54%)





Opal Set (Base = 57%)





Onyx Set (Base = 60%)





Apatite Set (Base = 63%)





Ruby Set (Base = 66%)





Sapphire Set (Base = 69%)





Emerald Set (Base = 72%)





Amethyst Set (Base = 75%)

Replies

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1 Jun 2023, 1:32:33 am
Post: 17/23
It doesn't seem to be counting busts of any sort
1 Jun 2023, 1:39:13 am
Post: 119/157
Busts 200 20
38 / 200
did over 1k
1 Jun 2023, 1:39:18 am
Post: 224/394
Just curious why the price for level skips doubled?

Is that an oversight or is there a logical explanation for that??

I figured it would be because the payouts were much better but the long list of payouts to claim does not seem to shed much light in that department

I actually was hoping we got to pick and choose what to claim like with mission tokens and that teaser ss in this post kinda looked that way at first but now that it shows the payouts on the full page, it's just the normal 100 levels worth it seems so I don't see why skipping has doubled and payouts haven't really changed
1 Jun 2023, 1:40:46 am
Post: 118/179
some things...like crime exp...have a claim button...that doesn't work
1 Jun 2023, 1:42:43 am
Post: 119/179
Today's Points: 500 / 500


so um... that went quick lol
1 Jun 2023, 2:00:07 am
Post: 47/67
skips at cp get more and more expensive too for the same crappy rewards. They cost 300 creds at level 800+
Objectives get silly too. There's a lot of fun to be had in holding the throne for 96 minutes... not! or having as goal doing 200+ hi/lo for which you need 3 days.
I've posted about this it doesn't scale rationally.
Also, the "ultimate" reward in cp which are the train and xp boosts ops is dumber as you progress. you need to spend all of your boosts or skip and pay 300 creds each. nice cash sink

1 Jun 2023, 2:12:37 am
Post: 172/211
you shouldnt need to skip levels much anymore, there's no days long objectives that people will be too lazy to complete.
1 Jun 2023, 2:17:51 am
Post: 48/67
you mean on season pass or criminal pass?
on season pass the limit of 500 points per day seems too limiting, btw