31 May 2023, 3:15:11 am
Post: 168/236
Hello, here's a brief summary of what is coming in June, firstly, we are revamping the criminal pass. We are retiring the old version, however, we are going to run it through to the end of the year to allow everyone who wants to continue doing it, to get all 1,200 levels completed. Moving forward to the new version, it'll be released monthly, 100 levels that will automatically reset every month, so you won't have to wait around for us to release it every month. And we will be moving away from a specific objective for each level + bonus points. Instead there will be a bunch (13) daily objectives, each of which have 3 different tiers of difficulty that will reward you with points toward the season pass.
1st tier of the objective will reward you with 10 season pass points
2nd tier of the objective will reward you with 20 season pass points
3rd tier of the objective will reward you with 30 season pass points

Every 100 points gained, will complete the next level.

There will also be 3 tiers of rewards for the season pass. (Free, Criminal Pass, Premium Pass).
Free is of course free.
Criminal Pass will cost $5.
Premium Pass will cost $10.
You can by either both, one or the other or just continue with the free version. Criminal pass will give about the same rewards as the free, but you can claim both rewards if you have purchased the criminal pass. The premium pass give twice as much as the criminal pass, and you can claim all 3 tiers if you both criminal and premium purchased.

Here's a preview of what it will look like when it will be available on June 1st:



Moving on to part 2 of the June release:
We are revamping items (weapons, armor and shoes), we will be introducing a rarity system that will be about grinding to earn them instead of simply just purchasing the top thing day 1 and being done forever. The idea behind this is to make it not obtainable in a day, week or even a month. It'll take a long time to grind to the top item rarities.

Here are the backgrounds for the new items, each different color represents a different rarity tier.
The tiers are: Normal > Good > Better > Excellent > Epic > Legendary

Grey = Normal rarity, base stats. Requires 6 normal items to create a good item.
Green = Good rarity, base stats * 2. Requires 5 good items to create a better item.
Blue = Better rarity, base stats * 3. Requires 4 better items to create an excellent item.
Purple = Excellent rarity, base stats * 4. Requires 3 excellent items to create an epic item.
Gold = Epic rarity, base stats * 5. Requires 2 Epic items to create a legendary item.
Red = Legendary, base stats * 7.5. Maximum rarity.


Here are the new item sets. Each set has the same base stats for each weapon, armor and shoe, but you obtain the items separately. To show the power of the rarity system, here's a couple of examples:

Normal Copper Chest Armor = 33%
Legendary Copper Chest Armor = 247.5%

Normal Amethyst Chest Armor = 75%
Legendary Amethyst Chest Armor = 562.5%

Amethyst items will be a lot harder to pull than copper though, so it will take some time to grind the top gear.

To grind the items, you will have to complete hourly objectives, and complete some dailies in the same way you do for your player account. You can see a preview in this screenshot.



Copper Set (Base = 33%)





Tin Set (Base = 36%)





Bronze Set (Base = 39%)





Silver Set (Base = 42%)





Gold Set (Base = 45%)





Jadeite Set (Base = 48%)





Cobaltite Set (Base = 51%)





Eternal Set (Base = 54%)





Opal Set (Base = 57%)





Onyx Set (Base = 60%)





Apatite Set (Base = 63%)





Ruby Set (Base = 66%)





Sapphire Set (Base = 69%)





Emerald Set (Base = 72%)





Amethyst Set (Base = 75%)

Replies

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7 Jun 2023, 12:43:53 pm
Post: 84/119
I want a cat, so I can be a cat loving man too.
7 Jun 2023, 1:18:06 pm
Post: 241/449
I wanted a race horse to pump up with steroids just like IRL but we never got any 😥

remember when there was supposed to be a new pet released every month? 👀

pepperidge farm remembers
7 Jun 2023, 1:54:09 pm
Post: 125/185
can we get a claim all button on the season pass rewards? gotta scroll n look for the green claim buttons....and the page rolls back up to the top each time....plz n thnx
7 Jun 2023, 2:10:05 pm
Post: 242/449
you can prevent the page from rolling back each time

but it's still kinda obnoxious and time consuming either way to click them individually

a claim all would be nice and some sort of counter at the top that says claimed 35/35 to the current level as far as you can progress so you don't have to scroll down to see how many are unclaimed and/or undone

so if you were just starting today and did all the others it would show 30/35 to keep you on track instead of having it out of 100 because then you still have to keep track of what day it is or what you have done

kinda how the daily counter only shows you progress for the day but the claim one would show as far as it is available if that makes sense
7 Jun 2023, 2:35:22 pm
Post: 127/157
[LODogbert  prestige wrote
I wanted a race horse to pump up with steroids just like IRL but we never got any 😥

remember when there was supposed to be a new pet released every month? 👀

pepperidge farm remembers
Pets cant even attack another pet. Lame as these paragraphs you and MJ write just alike
10 Jun 2023, 1:11:59 am
Post: 8/21
Clock ins not counting for season pass objectives ..I’ve clicked in at updat and this hour and didn’t give me credit for the them..
10 Jun 2023, 1:15:18 am
Post: 243/449
sometimes it still misses the first clockin for some reason but usually they count after that
10 Jun 2023, 2:05:00 am
Post: 9/21
[LODogbert  prestige wrote
sometimes it still misses the first clockin for some reason but usually they count after that


Yeah but I didn’t get the second clockin hour after update