31 May 2023, 3:15:11 am
Post: 168/236
Hello, here's a brief summary of what is coming in June, firstly, we are revamping the criminal pass. We are retiring the old version, however, we are going to run it through to the end of the year to allow everyone who wants to continue doing it, to get all 1,200 levels completed. Moving forward to the new version, it'll be released monthly, 100 levels that will automatically reset every month, so you won't have to wait around for us to release it every month. And we will be moving away from a specific objective for each level + bonus points. Instead there will be a bunch (13) daily objectives, each of which have 3 different tiers of difficulty that will reward you with points toward the season pass.
1st tier of the objective will reward you with 10 season pass points
2nd tier of the objective will reward you with 20 season pass points
3rd tier of the objective will reward you with 30 season pass points

Every 100 points gained, will complete the next level.

There will also be 3 tiers of rewards for the season pass. (Free, Criminal Pass, Premium Pass).
Free is of course free.
Criminal Pass will cost $5.
Premium Pass will cost $10.
You can by either both, one or the other or just continue with the free version. Criminal pass will give about the same rewards as the free, but you can claim both rewards if you have purchased the criminal pass. The premium pass give twice as much as the criminal pass, and you can claim all 3 tiers if you both criminal and premium purchased.

Here's a preview of what it will look like when it will be available on June 1st:



Moving on to part 2 of the June release:
We are revamping items (weapons, armor and shoes), we will be introducing a rarity system that will be about grinding to earn them instead of simply just purchasing the top thing day 1 and being done forever. The idea behind this is to make it not obtainable in a day, week or even a month. It'll take a long time to grind to the top item rarities.

Here are the backgrounds for the new items, each different color represents a different rarity tier.
The tiers are: Normal > Good > Better > Excellent > Epic > Legendary

Grey = Normal rarity, base stats. Requires 6 normal items to create a good item.
Green = Good rarity, base stats * 2. Requires 5 good items to create a better item.
Blue = Better rarity, base stats * 3. Requires 4 better items to create an excellent item.
Purple = Excellent rarity, base stats * 4. Requires 3 excellent items to create an epic item.
Gold = Epic rarity, base stats * 5. Requires 2 Epic items to create a legendary item.
Red = Legendary, base stats * 7.5. Maximum rarity.


Here are the new item sets. Each set has the same base stats for each weapon, armor and shoe, but you obtain the items separately. To show the power of the rarity system, here's a couple of examples:

Normal Copper Chest Armor = 33%
Legendary Copper Chest Armor = 247.5%

Normal Amethyst Chest Armor = 75%
Legendary Amethyst Chest Armor = 562.5%

Amethyst items will be a lot harder to pull than copper though, so it will take some time to grind the top gear.

To grind the items, you will have to complete hourly objectives, and complete some dailies in the same way you do for your player account. You can see a preview in this screenshot.



Copper Set (Base = 33%)





Tin Set (Base = 36%)





Bronze Set (Base = 39%)





Silver Set (Base = 42%)





Gold Set (Base = 45%)





Jadeite Set (Base = 48%)





Cobaltite Set (Base = 51%)





Eternal Set (Base = 54%)





Opal Set (Base = 57%)





Onyx Set (Base = 60%)





Apatite Set (Base = 63%)





Ruby Set (Base = 66%)





Sapphire Set (Base = 69%)





Emerald Set (Base = 72%)





Amethyst Set (Base = 75%)

Replies

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5 Jun 2023, 10:35:35 pm
Post: 107/148
wud u luk @ dat sneaker finaly puting 2 an 2 together LHH i always new dogbert is hacksaw daddy but he keep deny it
5 Jun 2023, 10:48:30 pm
Post: 126/157
wud u luk @ dat sneaker finaly puting 2 an 2 together LHH i always new dogbert is hacksaw daddy but he keep deny it
The glitching multi comes on after months. Imagine that 😁
6 Jun 2023, 9:43:26 pm
Post: 240/449
A couple thoughts on items and crates after several days of the new features and after turning the first few items in...

It seems apparent that there will be (already is) a multitude of the lower grade items and the ladder climb to make the higher grade ones in higher rarities could be near impossible or take so long it will defeat the grind aspect of this feature because of duplicate useless items. For example, there is a good chance to have multiple of the top rarity copper pocket knives before even one of the top 2 or 3 grade items in the top rarity. Or that you could have 5 different top rarity items in an off stat before you have a top 1 or 2 in your chosen stat which would suck.

So what I'm asking or suggesting is a way to mitigate this somehow. Like for instance can the base normal copper pocket knives be capped at 720 items per acct?? Then good ones be capped at 120, then better at 24 and so forth?? Is there a way to code the crates to check that first before opening one??? That way once you get 720 of them it would automatically bump to the next lower tier item and work up to each one in progression. So the next worst pull you could get is normal tin daggers until you cap 720 of those and it would work through all the items for each set. Then it would climb to 120 good copper pocket knives until you cap on those and so on for every item in every rarity level. Otherwise it won't be long until we all wind up with thousands of normal copper pocket knives. Also, someone would need to check the math on those as I ran through it in like 10 seconds, but pretty sure 720 base is enough to get all the way up considering they are acct bound and they don't disappear into thin air, hopefully

One other thing that is a bit off putting is the broad range of weapon percentage gaps between high to low. I understand that there is a lot of weapons for whatever reason and they need to be different percents, but the part that sucks is if you grind your copper pocket knives all the way to legendary you wind up with a 247.5 % weapon after presumably months of hard work, then if someone gets a lucky pull on a better crate their first day, they could have a Amethyst sniper at 225% for basically nothing. I don't have any great suggestions to fix this but maybe sadmins do or someone else. Other than delet some of the excess sets or close the gap on stat percents even more than it already is. The latter might work considering the multiplier effect and also that most of the in between items will be fodder to climb the ladder for better ones anyway. I doubt anyone is attempting to collect them all for show purposes and if they are, the rest of us who know how to actually play shouldn't be punished for it 🤣 🤣

With the exception of those couple things, overall I like the new item system and think it has some potential and it seems to be working somewhat decent. One last thing is that eventually what will happen is the credit heavy buys for lower rarity crates won't be worth it as much because the items and crates gained normally will out number them by a lot. But with the suggestion above, that can be nipped in the bud I think and will keep a value somewhat stable on them if so.
6 Jun 2023, 10:06:19 pm
Post: 83/119
A better layout would be amazing too.. either a page of its own, separate from inventory, or just delete the images/resize them. It's already a pain scrolling through them now that its a few days in, I can only imagine in a few months how it'll be. My bad if this was mentioned already, I haven't thoroughly read all the posts in this thread.
6 Jun 2023, 10:28:08 pm
Post: 123/185
i say....scrap pets...and then let us workshop some of the useless gear down the line...and build gundam ....bc the armor already looks zaku-ish
6 Jun 2023, 10:39:52 pm
Post: 57/67
yeah, need to get a grip on that generative ai 🤣
7 Jun 2023, 8:03:47 am
Post: 189/265
[FUBugaboo prestige wrote
i say....scrap pets...and then let us workshop some of the useless gear down the line...and build gundam ....bc the armor already looks zaku-ish


didn't you want pets in the first place?!
7 Jun 2023, 12:32:50 pm
Post: 124/185
i wanted a unicorn.... but a mecha unicorn with gundam armor would be even better :P