31 May 2023, 3:15:11 am
Post: 168/211
Hello, here's a brief summary of what is coming in June, firstly, we are revamping the criminal pass. We are retiring the old version, however, we are going to run it through to the end of the year to allow everyone who wants to continue doing it, to get all 1,200 levels completed. Moving forward to the new version, it'll be released monthly, 100 levels that will automatically reset every month, so you won't have to wait around for us to release it every month. And we will be moving away from a specific objective for each level + bonus points. Instead there will be a bunch (13) daily objectives, each of which have 3 different tiers of difficulty that will reward you with points toward the season pass.
1st tier of the objective will reward you with 10 season pass points
2nd tier of the objective will reward you with 20 season pass points
3rd tier of the objective will reward you with 30 season pass points

Every 100 points gained, will complete the next level.

There will also be 3 tiers of rewards for the season pass. (Free, Criminal Pass, Premium Pass).
Free is of course free.
Criminal Pass will cost $5.
Premium Pass will cost $10.
You can by either both, one or the other or just continue with the free version. Criminal pass will give about the same rewards as the free, but you can claim both rewards if you have purchased the criminal pass. The premium pass give twice as much as the criminal pass, and you can claim all 3 tiers if you both criminal and premium purchased.

Here's a preview of what it will look like when it will be available on June 1st:



Moving on to part 2 of the June release:
We are revamping items (weapons, armor and shoes), we will be introducing a rarity system that will be about grinding to earn them instead of simply just purchasing the top thing day 1 and being done forever. The idea behind this is to make it not obtainable in a day, week or even a month. It'll take a long time to grind to the top item rarities.

Here are the backgrounds for the new items, each different color represents a different rarity tier.
The tiers are: Normal > Good > Better > Excellent > Epic > Legendary

Grey = Normal rarity, base stats. Requires 6 normal items to create a good item.
Green = Good rarity, base stats * 2. Requires 5 good items to create a better item.
Blue = Better rarity, base stats * 3. Requires 4 better items to create an excellent item.
Purple = Excellent rarity, base stats * 4. Requires 3 excellent items to create an epic item.
Gold = Epic rarity, base stats * 5. Requires 2 Epic items to create a legendary item.
Red = Legendary, base stats * 7.5. Maximum rarity.


Here are the new item sets. Each set has the same base stats for each weapon, armor and shoe, but you obtain the items separately. To show the power of the rarity system, here's a couple of examples:

Normal Copper Chest Armor = 33%
Legendary Copper Chest Armor = 247.5%

Normal Amethyst Chest Armor = 75%
Legendary Amethyst Chest Armor = 562.5%

Amethyst items will be a lot harder to pull than copper though, so it will take some time to grind the top gear.

To grind the items, you will have to complete hourly objectives, and complete some dailies in the same way you do for your player account. You can see a preview in this screenshot.



Copper Set (Base = 33%)





Tin Set (Base = 36%)





Bronze Set (Base = 39%)





Silver Set (Base = 42%)





Gold Set (Base = 45%)





Jadeite Set (Base = 48%)





Cobaltite Set (Base = 51%)





Eternal Set (Base = 54%)





Opal Set (Base = 57%)





Onyx Set (Base = 60%)





Apatite Set (Base = 63%)





Ruby Set (Base = 66%)





Sapphire Set (Base = 69%)





Emerald Set (Base = 72%)





Amethyst Set (Base = 75%)

Replies

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11 Jun 2023, 8:38:34 pm
Post: 190/262
I always found doing the free pass first kinda let's the others know to start counting lol
11 Jun 2023, 8:42:02 pm
Post: 191/262
I think would would be neat is a constant drop down window of sort that keeps track of your progress towards the season pass tasks if that makes any sense? With claim buttons so that you don't have to constantly go back and fourth the check if the task is done or not. Kinda like you can see what your up to with ops and missions
11 Jun 2023, 11:07:13 pm
Post: 11/13
How about opening up to be able to market these new gears?
11 Jun 2023, 11:30:19 pm
Post: 245/394
[DDDShoresy  prestige wrote
I think would would be neat is a constant drop down window of sort that keeps track of your progress towards the season pass tasks if that makes any sense? With claim buttons so that you don't have to constantly go back and fourth the check if the task is done or not. Kinda like you can see what your up to with ops and missions


I suggested putting a counter right at the top like the stuff on speed crimes page. Where it would show your obj 50/55 or 55/55 or 20/55 etc as how many completed and how many claimed.

[KIHoward  prestige wrote
How about opening up to be able to market these new gears?


See the problem with that is then you wouldn't need to spend months/years working your way up to a Legendary copper pocket knife and would kinda defeat the whole purpose of the thousand new items added
12 Jun 2023, 1:54:56 am
Post: 126/179
instead of selling or trading items with other players....maybe add a crate daily like the kid's card game "go fish"
with a chance to pick one item a day to trade in for another item...
17 Jun 2023, 3:16:32 am
Post: 192/262
I gave my items to the needy
17 Jun 2023, 8:17:33 pm
Post: 58/67
items got sad after the first 2 or 3 days. inventory is full of crap and not even the better crates are an exception.
17 Jun 2023, 8:22:01 pm
Post: 135/157
[FUZsadist  prestige wrote
items got sad after the first 2 or 3 days. inventory is full of crap and not even the better crates are an exception.
I was thinking the same thing. 15 crates in a row and all shit like a dog