31 May 2023, 3:15:11 am
Post: 168/211
Hello, here's a brief summary of what is coming in June, firstly, we are revamping the criminal pass. We are retiring the old version, however, we are going to run it through to the end of the year to allow everyone who wants to continue doing it, to get all 1,200 levels completed. Moving forward to the new version, it'll be released monthly, 100 levels that will automatically reset every month, so you won't have to wait around for us to release it every month. And we will be moving away from a specific objective for each level + bonus points. Instead there will be a bunch (13) daily objectives, each of which have 3 different tiers of difficulty that will reward you with points toward the season pass.
1st tier of the objective will reward you with 10 season pass points
2nd tier of the objective will reward you with 20 season pass points
3rd tier of the objective will reward you with 30 season pass points

Every 100 points gained, will complete the next level.

There will also be 3 tiers of rewards for the season pass. (Free, Criminal Pass, Premium Pass).
Free is of course free.
Criminal Pass will cost $5.
Premium Pass will cost $10.
You can by either both, one or the other or just continue with the free version. Criminal pass will give about the same rewards as the free, but you can claim both rewards if you have purchased the criminal pass. The premium pass give twice as much as the criminal pass, and you can claim all 3 tiers if you both criminal and premium purchased.

Here's a preview of what it will look like when it will be available on June 1st:



Moving on to part 2 of the June release:
We are revamping items (weapons, armor and shoes), we will be introducing a rarity system that will be about grinding to earn them instead of simply just purchasing the top thing day 1 and being done forever. The idea behind this is to make it not obtainable in a day, week or even a month. It'll take a long time to grind to the top item rarities.

Here are the backgrounds for the new items, each different color represents a different rarity tier.
The tiers are: Normal > Good > Better > Excellent > Epic > Legendary

Grey = Normal rarity, base stats. Requires 6 normal items to create a good item.
Green = Good rarity, base stats * 2. Requires 5 good items to create a better item.
Blue = Better rarity, base stats * 3. Requires 4 better items to create an excellent item.
Purple = Excellent rarity, base stats * 4. Requires 3 excellent items to create an epic item.
Gold = Epic rarity, base stats * 5. Requires 2 Epic items to create a legendary item.
Red = Legendary, base stats * 7.5. Maximum rarity.


Here are the new item sets. Each set has the same base stats for each weapon, armor and shoe, but you obtain the items separately. To show the power of the rarity system, here's a couple of examples:

Normal Copper Chest Armor = 33%
Legendary Copper Chest Armor = 247.5%

Normal Amethyst Chest Armor = 75%
Legendary Amethyst Chest Armor = 562.5%

Amethyst items will be a lot harder to pull than copper though, so it will take some time to grind the top gear.

To grind the items, you will have to complete hourly objectives, and complete some dailies in the same way you do for your player account. You can see a preview in this screenshot.



Copper Set (Base = 33%)





Tin Set (Base = 36%)





Bronze Set (Base = 39%)





Silver Set (Base = 42%)





Gold Set (Base = 45%)





Jadeite Set (Base = 48%)





Cobaltite Set (Base = 51%)





Eternal Set (Base = 54%)





Opal Set (Base = 57%)





Onyx Set (Base = 60%)





Apatite Set (Base = 63%)





Ruby Set (Base = 66%)





Sapphire Set (Base = 69%)





Emerald Set (Base = 72%)





Amethyst Set (Base = 75%)

Replies

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17 Jun 2023, 8:25:21 pm
Post: 59/67
opening 40+ normal crates nearly every day, 2 or 3 good ones and sometimes a better one. been combining items. still all crap. system seemed to have nerfed to please the powers that be
17 Jun 2023, 8:42:25 pm
Post: 86/116
The main issue is that there are way too many items, imo. I don't see an issue with the quality, or how its generated, the system is built so that it doesn't give you the best items right away, I'm fine with having mainly normal/good quality items for the first few weeks.

I just don't like the clutter. It wouldn't be so bad if there were only 4-5 per category (weapon/armor/shoe). That would make it a sum of 15 possible unique "normal" items. Instead of having 30/40/50+ or however many unique "normal" items there are at once. The main issue with reducing is that it would make it easier to get to the better items quicker.

I suppose improving the layout would help - separate it from Inventory as I've said before, to a page of its own, with columns for rarity and rows for unique item.
17 Jun 2023, 11:34:44 pm
Post: 255/394
I remember making a suggestion early on in this thread about capping the amount of items so it forces you to max out at whatever the magic number was (720?) for max upgrade in each category and then only find the remaining items needed after that. I know I worded it better and explained more thoroughly before but that was the gist of it

Perhaps it still isn't too late to do that 👀 👀

Otherwise this will actually only get worse because right now nobody has even been able to ramp up the max rarity item even if it is a copper pocket knife. However the way this system is designed mathematically, down the road it will potentially make it so you can have multiples of the same at top rarity and nothing usable in theory if you continue to pull all of the same shitty lower items and already have a better item 3 tiers lower than the top.
18 Jun 2023, 1:56:53 am
Post: 196/262
also maybe up the 500 points a day limit?
18 Jun 2023, 2:07:22 am
Post: 136/157
Less missions or allow more resets
18 Jun 2023, 2:09:48 am
Post: 256/394
the hourly mission objective for crates shouldn't go higher than 6

that way you can always do it for the hour and not have to wait or stall out

if you burn all your daily resets early and then let them pile up for half a day, then that's on you

but there shouldn't be 7, 8, 9 mission obj because those suck late in the day
19 Jun 2023, 4:42:29 am
Post: 137/157
Too damn many colors for all the new items. So bad you had to go to make believe items, This kinda sucks like a Dogbert licking other peoples balls
19 Jun 2023, 4:48:32 am
Post: 257/394
Which items are make believe just out of curiosity??

Speaking on the topic of make believe tho....

Fight Log

1: Using your Better Eternal Compound Bow, you shot sneaky's imaginary 1 point buck. He is super butthurt about that like always

Fight Results

You won the battle and gained 22 experience.