31 May 2023, 3:15:11 am
Post: 168/211
Hello, here's a brief summary of what is coming in June, firstly, we are revamping the criminal pass. We are retiring the old version, however, we are going to run it through to the end of the year to allow everyone who wants to continue doing it, to get all 1,200 levels completed. Moving forward to the new version, it'll be released monthly, 100 levels that will automatically reset every month, so you won't have to wait around for us to release it every month. And we will be moving away from a specific objective for each level + bonus points. Instead there will be a bunch (13) daily objectives, each of which have 3 different tiers of difficulty that will reward you with points toward the season pass.
1st tier of the objective will reward you with 10 season pass points
2nd tier of the objective will reward you with 20 season pass points
3rd tier of the objective will reward you with 30 season pass points

Every 100 points gained, will complete the next level.

There will also be 3 tiers of rewards for the season pass. (Free, Criminal Pass, Premium Pass).
Free is of course free.
Criminal Pass will cost $5.
Premium Pass will cost $10.
You can by either both, one or the other or just continue with the free version. Criminal pass will give about the same rewards as the free, but you can claim both rewards if you have purchased the criminal pass. The premium pass give twice as much as the criminal pass, and you can claim all 3 tiers if you both criminal and premium purchased.

Here's a preview of what it will look like when it will be available on June 1st:



Moving on to part 2 of the June release:
We are revamping items (weapons, armor and shoes), we will be introducing a rarity system that will be about grinding to earn them instead of simply just purchasing the top thing day 1 and being done forever. The idea behind this is to make it not obtainable in a day, week or even a month. It'll take a long time to grind to the top item rarities.

Here are the backgrounds for the new items, each different color represents a different rarity tier.
The tiers are: Normal > Good > Better > Excellent > Epic > Legendary

Grey = Normal rarity, base stats. Requires 6 normal items to create a good item.
Green = Good rarity, base stats * 2. Requires 5 good items to create a better item.
Blue = Better rarity, base stats * 3. Requires 4 better items to create an excellent item.
Purple = Excellent rarity, base stats * 4. Requires 3 excellent items to create an epic item.
Gold = Epic rarity, base stats * 5. Requires 2 Epic items to create a legendary item.
Red = Legendary, base stats * 7.5. Maximum rarity.


Here are the new item sets. Each set has the same base stats for each weapon, armor and shoe, but you obtain the items separately. To show the power of the rarity system, here's a couple of examples:

Normal Copper Chest Armor = 33%
Legendary Copper Chest Armor = 247.5%

Normal Amethyst Chest Armor = 75%
Legendary Amethyst Chest Armor = 562.5%

Amethyst items will be a lot harder to pull than copper though, so it will take some time to grind the top gear.

To grind the items, you will have to complete hourly objectives, and complete some dailies in the same way you do for your player account. You can see a preview in this screenshot.



Copper Set (Base = 33%)





Tin Set (Base = 36%)





Bronze Set (Base = 39%)





Silver Set (Base = 42%)





Gold Set (Base = 45%)





Jadeite Set (Base = 48%)





Cobaltite Set (Base = 51%)





Eternal Set (Base = 54%)





Opal Set (Base = 57%)





Onyx Set (Base = 60%)





Apatite Set (Base = 63%)





Ruby Set (Base = 66%)





Sapphire Set (Base = 69%)





Emerald Set (Base = 72%)





Amethyst Set (Base = 75%)

Replies

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1 Jun 2023, 2:21:05 am
Post: 173/211
you can complete 150 levels for free, yet you only need to do 100.
1 Jun 2023, 2:24:34 am
Post: 49/67
that's not the issue, I mean the daily limit of 500 points.
1 Jun 2023, 2:31:58 am
Post: 225/394
the limit of 5 levels per day is nice and relaxed and the excess days essentially gives you 10 days a month to be lazy and not do any

that way ppl can't rush through and try to do hundreds of levels at a time and prompt a 1200 level criminal pass release

the part about the skips though, I agree they will most likely be used less, but to have the option of skipping through the last half of a level a few mins before rollover is nice

so that way you get it to count for the previous day if you ran low on time and it doesn't cut into your 5 a day for the next rollover if you have the time to do those slow pace for free

1 Jun 2023, 2:35:10 am
Post: 50/67
good limit if you want to prevent people from stepping ahead... but not from falling behind.
1 Jun 2023, 2:42:19 am
Post: 226/394
[FU] Zsadist  prestige wrote
good limit if you want to prevent people from stepping ahead... but not from falling behind.


this makes no sense

so you would rather do all 100 levels the first 2 days and then have nothing to do the rest of the month??

the way the new system is set forth keeps ppl actively logging in and not doing exactly that

the previous answer to that was a ridiculous amount of increasing criminal pass levels which you were already bitching about for being too high in objectives and skip costs 🤣 🤣

I think the new system is a much better option and especially so if it fires off automatically every month so we don't have to wait around for it to be added at all random times like what was done previously
1 Jun 2023, 2:52:41 am
Post: 51/67
why would there be only 100 levels? especially if you pay premium?

This game design is fit for persons with multiple feeder accounts that mysteriously pull points out of their ass when there's doubles.

while doing that, the limits are convenient to restrain everyone else who only have one account from getting ahead.

sounds familiar? 🤣 🤣 🤣
1 Jun 2023, 2:52:56 am
Post: 120/179
his gripe wasn't objectives being too high... it was more that they don't pay out a lot for the effort...and cost a lot more to skip now(cp)

1 Jun 2023, 2:58:26 am
Post: 227/394
[FU] Zsadist  prestige wrote
why would there be only 100 levels? especially if you pay premium?

This game design is fit for persons with multiple feeder accounts that mysteriously pull points out of their ass when there's doubles.

while doing that, the limits are convenient to restrain everyone else who only have one account from getting ahead.

sounds familiar? 🤣 🤣 🤣


there has always only been 100 levels a month

the premium pay is for increased rewards which show in line from right to left in their respective columns

the game design is fine and well balanced for both people who want to grind hard and stay active every day

the issue you and some others seem to have is that you want to burn through everything and try to get so far ahead because you have nothing else better to do

eventually it has to stop somewhere and I for one would much rather have the new updates on kills, busts, crimes, mugs etc instead of how it was where you had to spend 8 hours a day doing ops at a snail's pace instead

as for multis and feeder accounts, I'm guessing you are talking in reference to sneaky??

if so, yeah that does sound familiar 🤣 🤣