31 May 2023, 3:15:11 am
Post: 168/211
Hello, here's a brief summary of what is coming in June, firstly, we are revamping the criminal pass. We are retiring the old version, however, we are going to run it through to the end of the year to allow everyone who wants to continue doing it, to get all 1,200 levels completed. Moving forward to the new version, it'll be released monthly, 100 levels that will automatically reset every month, so you won't have to wait around for us to release it every month. And we will be moving away from a specific objective for each level + bonus points. Instead there will be a bunch (13) daily objectives, each of which have 3 different tiers of difficulty that will reward you with points toward the season pass.
1st tier of the objective will reward you with 10 season pass points
2nd tier of the objective will reward you with 20 season pass points
3rd tier of the objective will reward you with 30 season pass points

Every 100 points gained, will complete the next level.

There will also be 3 tiers of rewards for the season pass. (Free, Criminal Pass, Premium Pass).
Free is of course free.
Criminal Pass will cost $5.
Premium Pass will cost $10.
You can by either both, one or the other or just continue with the free version. Criminal pass will give about the same rewards as the free, but you can claim both rewards if you have purchased the criminal pass. The premium pass give twice as much as the criminal pass, and you can claim all 3 tiers if you both criminal and premium purchased.

Here's a preview of what it will look like when it will be available on June 1st:



Moving on to part 2 of the June release:
We are revamping items (weapons, armor and shoes), we will be introducing a rarity system that will be about grinding to earn them instead of simply just purchasing the top thing day 1 and being done forever. The idea behind this is to make it not obtainable in a day, week or even a month. It'll take a long time to grind to the top item rarities.

Here are the backgrounds for the new items, each different color represents a different rarity tier.
The tiers are: Normal > Good > Better > Excellent > Epic > Legendary

Grey = Normal rarity, base stats. Requires 6 normal items to create a good item.
Green = Good rarity, base stats * 2. Requires 5 good items to create a better item.
Blue = Better rarity, base stats * 3. Requires 4 better items to create an excellent item.
Purple = Excellent rarity, base stats * 4. Requires 3 excellent items to create an epic item.
Gold = Epic rarity, base stats * 5. Requires 2 Epic items to create a legendary item.
Red = Legendary, base stats * 7.5. Maximum rarity.


Here are the new item sets. Each set has the same base stats for each weapon, armor and shoe, but you obtain the items separately. To show the power of the rarity system, here's a couple of examples:

Normal Copper Chest Armor = 33%
Legendary Copper Chest Armor = 247.5%

Normal Amethyst Chest Armor = 75%
Legendary Amethyst Chest Armor = 562.5%

Amethyst items will be a lot harder to pull than copper though, so it will take some time to grind the top gear.

To grind the items, you will have to complete hourly objectives, and complete some dailies in the same way you do for your player account. You can see a preview in this screenshot.



Copper Set (Base = 33%)





Tin Set (Base = 36%)





Bronze Set (Base = 39%)





Silver Set (Base = 42%)





Gold Set (Base = 45%)





Jadeite Set (Base = 48%)





Cobaltite Set (Base = 51%)





Eternal Set (Base = 54%)





Opal Set (Base = 57%)





Onyx Set (Base = 60%)





Apatite Set (Base = 63%)





Ruby Set (Base = 66%)





Sapphire Set (Base = 69%)





Emerald Set (Base = 72%)





Amethyst Set (Base = 75%)

Replies

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4 Jun 2023, 2:34:58 am
Post: 81/116
It lets me β€œplay”, and do ops, now after all hourly objectives are complete, however season pass is not counting. 🀧
4 Jun 2023, 2:38:57 am
Post: 233/394
yeah, the normal stuff started working and counting again on acct and OTH, etc

but now season pass isn't counting anything 😐
4 Jun 2023, 2:41:05 am
Post: 176/211
should be fixed
4 Jun 2023, 2:03:18 pm
Post: 52/67
I'm pretty sure I missed a few of my hourly goals during my sleep. shouldn't then become available after completing the regular hourly goals for 24 hours? I can't find them...
4 Jun 2023, 2:50:10 pm
Post: 53/67
The lvl 50 "free" reward has been changed to a double credits token. But the paid ones remain the same?
4 Jun 2023, 2:58:09 pm
Post: 82/116
[CONTENT] Double Credit Tokens when used, will last 24 hours and double any credit purchases. This will NOT stack with any game wide double credit events, which will probably not be ran anymore. Also is not transferrable.
[CONTENT] Season Pass Level 50 free reward switched to Double Credits Token.


In the update it did say "free reward", instead of "rewards"... I'm guessing it was intentional so that one can only have 24 hours of this "reward" instead of 72 hours/3 days.
4 Jun 2023, 3:03:52 pm
Post: 54/67
It wouldn't have to be more double credit tokens... although it would be nice so that we can buy as we need and not necessarily for the whole month, when new content is coming out.
4 Jun 2023, 3:08:16 pm
Post: 236/394
[FUZsadist  prestige wrote
The lvl 50 "free" reward has been changed to a double credits token. But the paid ones remain the same?


this should absolutely be changed for the premium ones too

criminal level should get another token and the premium one should pay 2 tokens to keep with the normal standard of things

for instance like how we get 4x house bomb, 4x house bomb, 8x house bomb at level 86 πŸ™„

also, they should spawn a free one on everyone's account just for introducing it to the game

it provides no other reward and is supposedly non transferable so I don't see what the harm could be

the whole point of the item is to encourage spending, so they should spawn them things out every time sadmins login like was done in other places that will remain nameless 🀣 🀣